![]() The best way to avoid this attack is by standing west of the red chemical vat, all the way south, then move north two tiles when the hydra is positioned over the chemical pool. ![]() Both will cause a poison effect that deals 6 damage if players get poisoned, immediately clear its effects. The blobs have a 3x3 splatter effect dealing up to 7 damage, and standing on the poison pools will deal up to 12 poison damage per tick. After the first kill, the player should stand right next to the red chemical vat (to the west) so that the Hydra is automatically lured to the red chemical pool as soon as it spawns.Īfter the first three attacks, the hydra will launch 4 or 5 poison blobs around the player's location 1 on the player and 4 randomly around it. In this phase, the hydra starts with a green carapace, and should be lured to the red chemical pool. ![]() At the start of each phase, the hydra will perform three auto-attacks before performing a special attack.Ī player fighting the Alchemical Hydra in its poison phase. If it gets sprayed by chemicals from an incorrect vent, its enrage stack will go up, increasing the damage of its attacks. This must be removed by luring it to the appropriate chemical vent. Players should be aware that the Hydra's phase transition animation can override the attack swapping animation, so counting the attacks is still beneficial.ĭuring the first three phases, the hydra's carapace is strengthened and will immensely reduce incoming damage by 75% of what it would have dealt. Regardless if the hits connect or not for the first three phases and after every three auto-attacks, the hydra will sway its heads backwards as a warning indicator that it is changing combat styles. The hydra will begin the fight with either combat style. In the last two phases, this will consist of one hit that does higher individual damage. In the first two phases, this consists of two instant hits that deal less damage individually. The hydra attacks with both Magic and Ranged, with the left heads attacking with magic and the right with ranged. A head will fall off each time this occurs as the hydra roars and changes forms, signifying the start of the next phase. The hydra has four phases, each one beginning upon hitting or going past each 25% health threshold (~275 health). The Hydra has a respawn time of 20 seconds. Note: While the Hydra is in the room, players cannot leave through the doors, as they are jammed when this occurs. Dying elsewhere with items still held by him will result in them being lost forever! The fight is instanced if players die while fighting the Hydra, then they may reclaim their items from Orrvor quo Maten outside for 100,000 coins each time.
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